The Power of Tornado in Tower Rush
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작성자 Mason 작성일26-07-13 04:07 조회13회 댓글0건관련링크
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However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Ultimate Defensive Mechanic: King Tower Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
- Practice this in friendly battles.
- You don't want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
Clumping and Splash Damage Synergy
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
| Tornado Synergy | How it Works | The Target |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
A Grandmaster's Tool
A bad Tornado will actively lose you the game by pulling a massive P.E. If you loved this short article and you would want to receive more details concerning tower rush generously visit the web page. K.K.A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.
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